Setting Information
| Lylessa Uluki |
| Thursday, 09 April 2009 20:45 |
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Name: Lylessa Uluki Nickname/Title: As is the custom of her people, she goes by her surname outside of her tribe. She prefers to be called just Uluki. Gender: Female Age: Unknown, since until fairly recently she was not familiar with the concept of marking time in years. Race: Duskling (a type of Fae.) Occupation: Healer, also teaches basic job skills like sewing, knitting, gardening, reading, and writing to the refugee group. Physical Appearance: Uluki stands 4'11" and weighs approximately 100 pounds. She has light blue-grey skin, long black hair, and purple eyes. Though she is short of stature and not physically strong, she is clearly an adult woman and probably would not be mistaken for a child in spite of her size. She has several long-healed scars—a burn along her collar bone, rapier wounds on her left forearm and ribs, and a long gash from a great sword down her right side running nearly the length of her body—but she almost always chooses clothing that conceals these old injuries. She has a preference for colourful dresses and is never without her wooden holy symbol, which is shaped like a flame, a pair of silver butterfly earrings, and her simple, unadorned wedding ring. Personality: Uluki cares deeply about others, and is quite compassionate. Her family means everything to her, and she treasures the friendships she has formed. Though at times she can seem inappropriately cheerful, she is prone to worry, and often feels guilty to an irrational degree. Her kind heart sometimes makes people assume she's soft, but she is in fact fiercely protective and incredibly determined. To Uluki, being a healer is not a career path, it's a calling, and she sees it as an integral part of who she is. Magics: Uluki is a healer/shaman with Fire as her patron element. Though at one time she was a decently powerful combat caster, it was more by necessity than out of any desire to fight, and the more she saw of battle the more horrified she was by pain and death. Eventually she came to realize that fighting was not her place, and so she left it to others, focusing instead purely on healing. She now only channels her elemental power only into the magical healing of injuries and the treatment of disease, and is no longer able to use magic combatively. However, these former powers may be referred to in discussion of backstory. Uluki is able to heal injuries and cure disease, though how quickly and how many times she is able to heal during a given period of time depend on the severity. The degree to which Uluki is able to heal any particular character will vary a lot based on the circumstance, so how much she is able to do in any given situation should be worked out between myself and the other player OOC. If you want your character to retain some degree of injury, either permanently or over a period of time, that is perfectly fine-- you'll just need to let me know what you want. However, I would ask that if you don't want your character to be healed at all you either avoid interacting with Uluki during the immediate aftermath of an injury or provide some sort of IC justification for why her healing cannot work, so her abilities aren't completely ignored or nullified. Once scar tissue has formed, Uluki is no longer able to heal the injury. For the purposes of play, whether damage remains for her to heal or it's all turned into scars is at the discretion of the other player. Letting her heal your character will not automatically remove disabilities that are permanent plot points or scars you still wish your character to carry. Uluki is not able to replace tissue or body parts that have been removed-- so she could do nothing for a severed limb, for example, other than stop the bleeding, close the wound, and prevent infection-- nor is she able to heal anything that is dead. Her powers of healing will not work on magical constructs made from dead creatures, and cannot under any circumstances be used to bring dead characters back to life. The more of her energy she uses, the more she feels cold and drained, and sometimes rather dazed, so prolonged healing bouts do not leave her in great shape. To heal truly severe injuries in time to prevent death, since her healing is not instant, she sometimes has to take on some of the damage herself. She can take on varying degrees of injury to do this, but must obviously stop before the point of death or unconsciousness. She can then heal this absorbed damage in her own body, though it generally takes longer, and she is in pain until the healing is complete. Note: This transfer of damage only works from an injured character to herself. She is unable to inflict wounds on anyone else this way; it is purely sacrificial, and once she has absorbed the damage it cannot be undone except by healing magic used directly on her, or by the passage of time. Strengths/Good Qualities: Uluki is very caring, loving, and compassionate. She is quite forgiving, and is able to see the best in others. These skills allow her to help people heal their psychological and mental wounds as well as physical ones. She is altruistic and community-minded. Uluki is very devoted, resolute, and refuses to given up, even against what seem to be impossible odds, and so she often prevails against those odds through sheer force of sustained effort. Weaknesses/Bad Qualities: Though wanting to believe the best of people can be a strength, it also sometimes gets her into trouble, and less scrupulous people may find it all too easy to take advantage of her kind and forgiving nature. She is also prone to guilt, self doubt, and feelings of personal failure beyond what she deserves, which make her feel rather paralyzed and leave her at times very unsure of the right thing to do. Though giving up combat casting allowed Uluki to become a better healer, it has left her rather vulnerable, a trade-off she occasionally regrets. Uluki is physically weak and fragile, and has no idea how to use any sort of weapon. Family: Uluki’s greatest source of strength and happiness is her family. She is married to a human fighter named Rollick, the man she has been with for a decade. They have four adopted daughters, Dash, Zee, Kaydee, and Kira. Dash and Zee appear to be non-magical human teenagers, albeit with some strange quirks: Dash has wings and extra digits on her hands and feet,and Zee has horns and fangs. The family tends to remain vague about girls’ origins, except with close friends. The most recent additions to the family were Kaydee, a sixteen year old human, and Kira, a thirteen year old who closely resembles Dash aside from being wingless and having the normal number of fingers and toes. Uluki and Rollick also have a biological child, Martin, who is still an infant; he has blue skin like his mother, but his facial features resemble his father's, and he has his father's blue eyes. By all appearances they are quite an unconventional family. Character History: (Note: I have played this character in two different settings for a total of more than two years, so she has a fair bit of history and backstory. This is a relatively brief summary of the more noteworthy events, and thus should not be assumed to be a fully comprehensive history.) Uluki is an extreme anomaly in that she is from a different plane. The world in which she grew up was much like an extended high-magic zone. Technology was all but non-existent, and magic was a foundation of daily life. Uluki spent the first years of her life traveling with her family, who were nomadic as almost all Dusklings are. She grew up, fell in love, got engaged, and became a shaman with minor powers. Her life changed completely, however, when she accidentally killed a rival shaman while trying to show off her magic. Her family exiled her, her fiancé abandoned her, and she was left to wander alone for years. Coming from a highly family-oriented culture and also personally prone to forming deep attachments, being by herself was difficult for Uluki, and didn’t do good things for her mental state, to say the least. She became obsessed with finding a surrogate family, and eventually attached herself to a random group of travelers who didn’t seem to mind her presence. In their search for knowledge, the group (with Uluki tagging along) ran afoul of a mysterious group known as The Council who, unknown to the travelers, protected that world and prevented contact between it and any other plane. The two groups had a dramatic confrontation, during which one of Uluki’s best friends betrayed and attacked her, leaving both physical and mental scars. It was a fight to the death which the powerful Council seemed inevitably fated to win… But fate is a tricky thing. Without knowing what he was doing, one of the travelers set in motion a chain of events which would cause a series of localized shifts between that world and another. During the fight, several of the combatants suddenly found themselves in a strange new world-- Erde. They ended up on an island in the west, an isolated place in state of magical flux after being a low-magic zone, far from Verre Zon. Uluki, her friends, and one of the Council members had to get used to a reality with far less magic, where creatures who weren’t human were a strange minority. Uluki was lost and alone and frightened, and it took some time before her powers returned following the abrupt shift. The new world was more brutal and cutthroat than anything she’d ever seen before, and she lost a number of both old and new friends. In trying to save one of them she actually died herself, only to be sent back by the good spirits, who insisted her task wasn’t done. (At least, Uluki claimed that's what happened. Everyone else said an injured, hallucinating Uluki had just been confused, and that she had only appeared to be dead. Uluki will insist she actually died, but believe what you will.) Then there came time when a group of humans managed to release yet more magic into the area... with unexpected consequences. A chunk of Uluki’s world physically merged with the island, causing apocalyptic devastation. In the process a powerful evil being, one some called a god, was released into the world. It invaded the mind and body of the remaining Council member, Rollick, a human who, having saved Uluki’s life in this new world, had gone from being her mortal enemy to her friend... and the man she secretly loved. It was during this dark time that Uluki found her strength and her purpose. She fought with all of her might against the chaos caused by the dark god, encouraging the community to resist its evil influence, since she knew that reducing the chaos it fed on was the best way to weaken it. Rollick also fought, resisting the god’s power, keeping it contained within him and, as much as he could, preventing it from harming people. Finally the god was weakened enough to do battle with directly, and it was defeated (but presumably not permanently killed) by the army Uluki and her friends had gotten together, though many people were lost in the process. Uluki managed to survive, though she came within an inch of death. Rollick was taken farther from the world of the living, in a limbo between life and death, but was called back my magic Uluki begged to have performed on his behalf, and his desire to go on living. As it turned out he loved her too, and they got married before too much time had passed. For the next decade they lived relatively peacefully, just generally working to protect the innocent, improve people’s lives, and preserving the community. Sentiment against strange creatures like Uluki was growing on the island, as people had to adjust to the influx of magic making a major change to their land. Still, time passed with few great threats. Uluki gave birth to a child, and they adopted Zee and Dash, who had shown up unexpectedly on their doorstep. The two girls had been designed and created by magic to be a soldier and an assassin, and they had fought their way out of that life, and then began a new life as Uluki and Rollick's daughters. A few months after the girls' arrival, however, a minor conflict with a rival spell caster who had powers of teleportation ended abruptly with the family stuck halfway across the world, in a place they have little knowledge about, with no simple way to get back. Though they missed their home, they decided to make the best of their new circumstances. They joined with Karsimir and his Lightswords, helping to establish a military base which also served to house refugees from the city's poorest district. Rollick was employed as castellan, and Uluki as a healer and teacher. Two new additions were made to their family. Kaydee, sixteen years old, a refugee and former prostitute, and Kira, thirteen years old, tortured in cruel magical experiments by her father, were both adopted as daughters. All was not entirely well in this city, however. During a protracted conflict with another former Council member, Dash and Zee were taken prisoner, and in the process of trying to save them, Rollick lost his hand. Magic use was banned in the city, so Uluki was in constant danger from the authorities, a situation made worse by xenophobia directed at her for being Fae. The family decided that, for their own safety, they needed to seek out a new home. The expulsion of the Lightswords only solidified this decision. Still reeling from Rollick's injury and disappointed that in yet another place Uluki was unable to find acceptance simply because of her race, the family has set off with the group to Verre Zon, with hopes for a fresh start. Belongings: Basic personal effects. Nothing she owns is of any significant monetary value, and she carries no weapons. |
| Last Updated on Sunday, 12 April 2009 01:01 |
