Name: Lashbourne
Species: Orc
Age: 27
Height: 6'4
Occupation: Warrior, metal worker
Physical appearance:Lashbourne is a warrior, she has the strength, build and abilities of someone who has been fighting for their entire life. By Orcish standards all this has resulted in a truly enchanting woman but by humans standards it just means that Lashbourne not only looks like she could snap you in half but she also looks like she
really wants to snap you in half. She has a wild mane of black hair, pointed ears, yellow eyes and a fierce array of fangs. She is a powerfully built woman and her appearance is alone is enough to cause people to avoid her.
She wears a well crafted set of leather armour which completely covers her body, something which that not only offers protection in combat but also hides the multitude of horrific scars that litter her body. Lashbourne spent much of her life as a slave and these scars serves as painful reminders of this life, she will never speak of them and yet she will not allow a healer to remove them either. She doesn't speak of her past and yet it undoubtedly drives all her actions. Several strange mementos have been integrated into her armour such as a shoulder guard made from the pelt of unknown creature and several small gold Ameyatl masks hang from her belt. Her double sided axe also hangs from her belt, the only occasion when it does not is when it is already in her hand. She is never without a weapon and while her axe if often the only one visible it is rarely the only one.
Personality: Lashbourne is an incredibly angry woman and justifiably so. Her life as a slave was a harsh one, it cultivated a bitterness in her that will endure for the rest of her life. She wants revenge, not simply on the ones responsible for her pain but revenge on everyone they have ever known. Luckily for Verre Zon it was the Ameyatl who were responsible for her torment. She directs all her energies towards this goal, crafting fearsome weapons for Vaguery as well as directly fighting the Ameyatl whenever the opportunity present itself.
And yet, despite her seething anger Lashbourne used to be much angrier. For years she roamed through Ameyatl lands killing anyone she came across with no regard for her own safety. She sustained life threatening injuries on more than one occasion but seemingly managed to shrug them off through sheer force of will. It was a chance meeting with the Brosk that changed Lashbourne's life. Brosk brought Lashbourne out of the jungle and into the city and he has been at her side ever since. Lashbourne now makes a distinction between the colonists of Verre Zone and the native Ameyatl, although she still views any natives of the land as Ameyatl, even if they live within the city. She has a very close relationship with Brosk, considering him to be something of a father to her, and she is very protective of him.
StrengthsPhysically StrongLashbourne is stronger than a human and capable of overwhelming most opponents through raw physical power. She has little problem tossing around human opponents, even if they are heavily armoured, and her iron grip is capable of crushing the bones of anyone foolish enough to ask to shake her hand. Her life as a warrior and her work as a smith keep her in phenomenal physical condition and while she isn't nearly as strong as Rantansulat she is still a powerful adversary.
Gifted FighterThough she has no formal training in combat Lashbourne has an almost racial aptitude for it. While she favours her heavy axe she is capable of fighting with daggers, swords and maces. While she would not be as skilled as someone who has received extensive training with a one of these weapon her natural aptitude for weaponry combined with her strength means she is an impressive combatant.
EnduranceThe heat of the forge and years of living in the wild mean that Lashbourne hardly notices discomfort. She can ignore physical pain, shrug off injuries and simply carry on when others would falter. She is relentless and devotes herself entirely to a cause, often at her own expense.
Weaknesses:AngerLashbourne is fuelled by rage, it has been the force that has driven her entire life. Her hatred towards the Ameyatl is almost tangible and barely contained. She is easily provoked by others and will often fly into a blind rage with very little warning. That is not to say she will simply attack someone for no reason, however she may attack someone for a rather flimsy reason.
SimpleLashbourne is not bright. She can't read, she often has trouble communicating and barely understand how things like money work. In the wild she had no need of these things and now in the city she relies entirely on Brosk for guidance. As well as this she has no interest in learning anything that isn't directly related to her quest to kill Ameyatl.
IsolatedThe only person in the world that Lashbourne has any real connection with is Brosk. While she doesn't hate anyone else in the Vaguery she has never had a real conversation with any of them either. She is somewhat of a loner and if anything were to happen to Brosk she would almost certainly abandon the Vaguery and return to the jungles.
History: Lashbourne was born somewhere, she doesn't know where. She hasn't really thought about it, presumably she was born in the place were Orcs live but no one has told her where that is. She doesn't remember ever being there, her earliest memories are of being in a boat but since she's arrived in the city she has learned that Orcs don't live in boats. So Lashbourne doesn't know where she was born, who her parents were or how she ended up being a slave. All she's really sure of was that she
was a slave and she didn't like being one.
In all likelihood it had been colonists of Verre Zon who brought the young Lashbourne from her home her to Ameyatl lands and sold her into slavery but this is simply one of the many things she has no memory of. Her memories begin in a cage and for a very long time that's where they remain. She was treated like an animal as to her Ameyatl owners she was an animal, they'd never seen an orc before and to them it was just some kind of beast. However, it was a useful beast. It was strong and if you had the time to invest it could also learn. Unfortunately any investment made in Lashbourne was made through a whip.
At ten she was already fully grown, the orcs apparently didn't have much time for childhood, and it was also around this time that she began to work metal. Metal armour and weaponary were rare within the Ameyatl Empire but Lashbourne's owners used the same connections within the city they had used to get slaves to get many other things of value. The basic principle of metal work was not something they struggled with however getting a reliable supply of metal was a problem. Eventually they manage to secure a small amount from a Verre Zon merchant more interested in profit than patriotism and it was then Lashbourne was put to work. Her strength and her endurance made her an ideal candidate for the work and while she needed a lot of supervision her work pleased her owners. For four years she beat metal into shape and the consistent quality and workmanship of the weapons pleased her owners.
It was a small operation and a quiet one, they supplied warriors within the empire with the metal weapons they did not have. The men who operated the metal works soon gained prestige and they became powerful men. They would hold grand celebrations, inviting important officials from the region to share in their success. On one such occasion party goers request to see the beast that worked the metal, to see if it was indeed one of the strange fiery demons they had heard it was. However, in their haste to display the secret of their success they were no careful enough. All it took was one free hand and Lashbourne's escape began.
Her owner sent men to look for the lost slave but these men either returned empty handed or didn't return at all. Undoubtedly the slave's escape was a setback but at the same time they knew if a beast could learn to work the metal then so could they. In fact, Lashbourne's escape made very little difference to the operation as a few days after she had ran into the jungle they were once again producing weapons. Lashbourne's escape hadn't crippled their production, however her return would.
The metal works depended on metal that was brought to them once every two weeks, a new shipment never arrived after Lashbourne's escape. Occasionally the metal would be found abandoned on the trail, other times it wouldn't be found at all. Some visitors to the metal works spoke of a strange creature that seemed to be stalking them through the trees, other visitors simply never arrived. Some said the metal had angered the gods, those who lived in the compound new better.
The metal works shut down, it's workers left and yet the gods seemed to remain angry. People would disappear in the jungle, walking trails they had walked their entire lives, and it was not simply limited to lone travellers. Groups of trader would disappear, hunters would never be heard from again and even patrolling soldiers appeared to simply vanish. No bodies were ever found, occasionally a bone would surface but it was impossible to know if it had belonged to a one of the missing or someone else entirely. For five years the jungles were cursed, for six years people simply disappeared and for six years people were afraid to travel alone. Lashbourne didn't care who she killed, be it soldiers or merchants, all she cared was that they die.
Not every attack was successful, she was injured countless times, but she survived. Her scars from the lash were soon joined by scars from the spear and each one only made her more determined to get her revenge. This was what drove her to attack seven Ameyatl warriors, a number of enemies that would normally even give the Orc pause, and this is what led to her out of the jungle. She killed the warriors but in doing so she nearly died herself as the battle left her gravely injured. She might have died there had she not lain in the path of an old Ananki storyteller. When she awoke she found herself being tended to by a giant lizard and for Lashbourne things only got stranger from there.
He didn't look like an Ameyatl, he certainly wasn't acting like one, and as far as Lashbourne could see she was being restrained in anyway. Maybe he thought she was too weak to escape but even if that were the case he took a big risk by simply falling asleep in the same room as her. When he wasn't asleep her offered her food, she took it, and then he would start to talk. He'd talk for hours and even though she had no idea what he was saying she quite enjoying being talked to. Soon she was well enough to leave but the lizard man kept trying to tell her something. He wanted her to go with him, to leave the jungle and go to a new place. Lashbourne didn't understand but she trusted the man, in fact he was the first person she ever trusted. So Lashbourne went with Brosk and they both headed to the city of Verre Zon.
Verre Zon was different from the jungle, there was a lot more rock. There were Ameyatl there too but Brosk said they were different to the ones she knew. Lashbourne had to admit they did seem different, they were the wrong colour to begin with, and as she'd never known Brosk to be wrong she accepted it. She found a job in the city, once again working metal, but she was happy to do it. She'd asked if these weapons would be used to kill Ameyatl, she'd been told they would. One day she arrived back to the home that she and Brosk had managed to find and the old Ananki told her they had new jobs. He tried to explain to her what the Vaguery was but even if they're languages had been the same chances are Lashbourne wouldn't have understood. What she did know is that they hated the Ameyatl, that they wanted to fight them, and that was more than enough for her. She and Brosk have now lived in the Vaguery for 8 years and while she will never be truly happy it must be said that she appears to be quite content.