Name: Lorethal Senthron
Title: Blood Commander Senthron
-A human nationality characterized by their worship of Surran, a deity of retribution and passion in battle. Their country was dissolved centuries prior in an invasion led by An’Tanis’s armies. The Surranese of today exist as little more than roving bands of ordered warriors, called the Knights of Surran’s Heart, seeking personal glory and vengeance.
Occupation: Demon hunter
-The term “demon” being roughly defined in the Knights’ dogma as any non-human creature with an antagonistic attitude towards mortals. Such creatures could range from pesky pixies to true demons, and anything in between.
Senthron stands roughly at 5’10 with a lean build. His hair is dark and rather lank, grown to chin length. Faint wrinkles line his tall forehead. His jawline is wide with a short, clefted chin sporting a closely trimmed beard and mustache that frames a stern mouth. His eyes are a piercing, steely gray-blue.
His first concern in all deeds is keeping in line with Surran’s tenets: honoring and protecting his people first, and then bloody retribution against anyone or anything that has threatened them. And he enjoys bloody retribution far more than is sane. Such devotion makes him popular with his fellow knights, but tends to keep anyone else at a wary distance. When it comes to hunting demons, Senthron is a far-seeing man. He prefers live capture when possible, in the hopes of extracting information from his quarry. He believes firmly that when all unholy monsters have been purged from the world, Surran will reward his people by resurrecting their ancient homeland.
Though he usually leaves the complex workings to the blood-smiths and theurgists within his company, Senthron knows a few basic rituals that he employs during inquisition.
Flame of Truth – A lie spoken by a demon will cause a torch’s flame to burn green.
Surran’s Shackles – Victims of inquisition are forced into a kneeling position with their hands nailed to a board. A word of command will cause the nails to heat to blistering temperatures.
Senthron believes that knowing his enemy is the key to defeating his enemy. He has studied and researched the habits and weaknesses of numerous demon species, particularly those belonging to An’Tanis’s armies. In conjunction with the blood-smiths, he has designed weapons and instruments of torture with particular races in mind.
Through his study, he has also learned the skills of tracking, and is a relentless hunter when on the trail of some prized creature. As such, his pursuits have led him across vast stretches of the world, and he knows how to move about in difficult terrain.
Besides his fervent devotion to Surran, he is a charismatic individual and commands fierce loyalty from the members of his company. There are few men who serve under him who would not boldly proclaim that they would put themselves in harm’s way for the sake of their commander.
It is widely known that all Knight-companies of Surran’s Heart are well funded, though who supplies them remains a mystery. Senthron’s company is no exception, and his edict of “any means necessary” makes ample use of this resource, whether through bribery or the purchasing of extra muscle.
Few people outside of the remaining Surranese settlements appreciate Senthron’s brand of… fervency. When dealing with other races, humans and peaceful non-humans alike, he is arrogant, domineering and distrustful. He makes very few friends in his travels, and even those who hire him are eager to see him leave.
For all his tenacity, Senthron is not a patient man. He is prone to making unreasonable requests of his followers, then having fits of temper if his will is not carried out, and at times only their devotion (or fear) of him has prevented an uprising.
Senthron is also an addict. Traditionally, the embervein flower is used for ritualistic purposes among the Surran Knights, but a few know about its function as a narcotic. While under its influence Senthron displays more of his inherently sadistic nature as the lines blur between enemy and ally.
Other useful facts:
While the Surranese people of today are classified most heavily by the Knights, there are a few “civilian” families that have carved out quarters for themselves in a couple of major cities in the old world. An annual gathering takes place during the summer when all families and knight companies return to the outlying lands where the Surranese nation once began. The gathering combines elements of a tourney and a family reunion, where trophies of successful hunts are displayed, history records are updated, competitions between companies are conducted, and news exchanged. The event closes with a ritual sacrifice, usually a captured enemy creature.
Here is the important question. As we approach the end of this story, a story of betrayal and violence, of hurt and loss, it is important to know: who is the villain in this tale?