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 Post subject: Open Mike thread - calling all ideas
PostPosted: Sun Sep 05, 2010 11:47 pm 
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Despite the name, this thread does not involve surgery on an unhappy fellow. I am now told that “Mic” is the short for microphone but the spelling was not conveyed when discussed verbally.

This thread is to discuss what ideas you would like to see included in the setting. Actually this entire forum is for that, but since we are planning some updates soon this is a good time to start getting any ideas or suggestions that have not been mentioned and we can work on including them. Even if the idea is completely unsuitable for the city, it might apply to one of the other settlements such as a nearby town or village held within the territory of Verre Zon (or the Ameyatl – they may control a colonist founded town, who knows?).

Essentially this is your board too, so I would love to hear your ideas, wishes, desires (board related of course...). Or, do you think there is an area that needs explanation which we haven't covered yet?

Basically, I would love to hear everyone's comments – what we are doing right (so we keep doing it and possibly do more)? What we need to do more of? What we need to do less of? What else we could try including? Anything you think should be mentioned?

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Sep 06, 2010 2:14 pm 
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MOAR NEKKID!

Nobutsrsly, you guys are doing a kickass job. I can't really think of any area that needs improvement.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Sep 06, 2010 9:13 pm 
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Aww man, I already got out my home surgery kit... Oh well...

The only thing I might suggest, is possibly making a forum section for the wilderness, and maybe one for people who would like to roleplay within one of the outlying villages or towns. If there was one for towns, there could be a pinned topic for player-made ones, or such.

that's the only thing I could think of at the moment, I think you're doing a pretty good job of everything already!


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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Sep 06, 2010 9:28 pm 
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Thalron wrote:
The only thing I might suggest, is possibly making a forum section for the wilderness, and maybe one for people who would like to roleplay within one of the outlying villages or towns. If there was one for towns, there could be a pinned topic for player-made ones, or such.

that's the only thing I could think of at the moment, I think you're doing a pretty good job of everything already!


We actually have a forum section for the wilderness and outlying settlements, it is the Trade Routes section. Or do you mean split that up into two forums?

Player-made settlements will definitely get their own forum or sub-forum, but specific settlements will need designing first.

Thanks for the comments so far! And I'm glad you both like how things are being done. :)

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Sep 06, 2010 10:02 pm 
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I guess that's true, though I was suggesting splitting it up so it'd be like:
Trade Routes
Settlements
Wilderness

Whenever I look at the trade routes section it makes me think of a more tamed, or at least more traveled parts between towns. For the settlements forum, or sub forum I was thinking that instead of having a section for each town (in case a lot end up being made) there could simply be a topic that people could reply to with their approved settlements. Then in their posts they could just state which town they are in.

A topic for town descriptions would also be easier to edit, if say... Someone were to set fire to a certain town. Accidents happen you know.


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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Sep 06, 2010 10:53 pm 
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Profile: [url="http://www.verrezon.com/role_play_forum/viewtopic.php?f=18&t=232"]Xithyl Wraythe[/url]
We should do less unwanted surgery on unfortunates called Mike.

I'm with Baas to some extent, in that I like most of what we have already. And I have no ideas, they're all being concentrated on other projects at present, which is irritating, but there's no area that stops me in my tracks and makes me think woa dere I dun like dis - because I think in English, not moron.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Tue Sep 07, 2010 12:31 am 
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I got nothing. Even after two years of being "poof'd."

Keep up the good work.

*thumbs up.*


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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Tue Sep 07, 2010 4:36 pm 
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Everett Young wrote:
I got nothing. Even after two years of being "poof'd."

Keep up the good work.

*thumbs up.*


Must be really really good work :P

Thalron wrote:
I guess that's true, though I was suggesting splitting it up so it'd be like:
Trade Routes
Settlements
Wilderness

Whenever I look at the trade routes section it makes me think of a more tamed, or at least more traveled parts between towns. For the settlements forum, or sub forum I was thinking that instead of having a section for each town (in case a lot end up being made) there could simply be a topic that people could reply to with their approved settlements. Then in their posts they could just state which town they are in.

A topic for town descriptions would also be easier to edit, if say... Someone were to set fire to a certain town. Accidents happen you know.


We could make a forum for those areas outside Verre Zon's territory, which could include both the wilderness and maybe the edges of the Ameyatl regions. I think an “Untamed Lands” forum would be a very good idea, but widen the focus beyond just wilderness to allow more plots to take place there (I need somewhere for threads based around battlefields anyway. :P ). Thanks for the great idea Thalron, I hope you don't mind me tinkering with it.

Personally I would prefer to keep Trade Routes and Settlements together, because I think the lines between the two are very blurred and separating them would mean a lot of jumping around between forums that may make the plot of threads harder to follow. For example travelling the road (Trade Routes) with stops in a village (Settlements) and back on the road again (Trade Routes) would end up being 3 different threads.

A topic for town descriptions sounds great, however we would need a town description or two to get it started. Each description can be posted under the account of whoever created the town, that way they can edit the descriptions themselves rather than having to go to one of the staff for each update.

I'm planning to get more write-ups done before university starts (please please please don't forget to comment on the write-ups) but I'm happy to work with anyone if they have ideas for a town description.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Tue Sep 07, 2010 10:32 pm 
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Thal, thank you so much for replying with your thoughts! I think a wilderness area can't hurt one bit. I think once we have that, though, that'll be the max for forums. I want to avoid becoming a board with dozens of unused forums.

I'll add the wilderness when I get a chance, probably tomorrow. Is everyone ok with "untamed lands"?

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Fri Sep 10, 2010 8:39 pm 
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Since no one had any objections, I made the forum anyway. The description was just what I could think of at the time but we can update the description later.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Aug 29, 2011 4:19 pm 

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I know that this thread is a little older, but I hope the idea's still relevant.

Since a lot of Verre Zon's tensions are supposed to revolve around the colonists vs. Ameyatl vs. non-Ameyatl natives, I was thinking that it might be useful to have a census of how many of each we've got on the site. That way, people thinking of making a new character and new people coming in (like me) could easily look at who the site has for characters, which might influence their decision of what sort of character to create. They'd be free to create whoever/whatever they want, of course, but many times people want to play characters who balance out the site they're on, and this might help.

For example, Tezcahuitl's plot, while really, really cool and one that could make a big impact as a site-wide plot, has as yet had no takers. I'm new, so I could be completely off on this, but from my meanderings around the site it seems like part of the reason is that we don't seem to have a whole lot of Ameyatl characters, which is a bit strange since Verre Zon is so affected by them. If we had a list that spelled out who all we have, new players might see that and really want to get their sacrifice groove on and Ameyatl things up. What do you think? Good idea or bad?

Also, I was thinking that it might be helpful if people wouldn't mind putting a link to their profile in their signature, because otherwise it's a bit hard to dig up.

Those are just some of the thoughts of a newbie coming in. This site is wonderful and the setting is absolutely amazing-- you guys have done an incredible job.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Aug 29, 2011 9:45 pm 
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Thank you so much for the suggestions! They are always appreciated, and don't be shy if you think of anything else!

I believe the boys (Kar and Theo) are working on a species list similar to what you've mentioned. Either one of them is welcome to correct me, but I *think* that particular thought might be under way. If not, it's certainly not a bad idea to implement. I can see how it could help new players figure out what they want to play.

As for the signature thought, also not a bad idea, or maybe a link in a person's avatar? I'm hesitant to require that sort of thing in signatures since some people like to keep those simple or blank, but a link near the avatar would be snazzy. I'll ask Theo if that's doable.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Tue Aug 30, 2011 8:03 am 
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Good idea. I think I understand what you mean. Like a list of the colonist characters, the native characters, and the Ameyatl characters so people can see what is needed?

For example, Native list:

Axayal of Acaxochico.
Tadi-Ohanu.
Abey Ishomara.
Isis.

Ameyatl list:

Tezcahuitl.

Similar to that?

The Ameyatl list is rather short I know. :P

It sounds like having a list of characters divided by background would be a good idea, and may help resolve the shortage of native-themed characters. I am not sure what other categories we would use – I am thinking foreign travellers (Karsimir, Telira, Xithyl) and local-born colonists (Payton, Sheiln). I am not sure where characters like Baas would fit, although I could just use an ‘other’ heading for them. Does that sound like I am on the right sort of lines?

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Sun Sep 11, 2011 12:01 pm 

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Yes, Karsimir, that was exactly what I was thinking! Some of the characters definitely do fall into a more complicated category than others, but even a basic list I think might do a lot to just help get a general sense of who we have on the site and what sorts of characters are the most needed.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Wed Sep 28, 2011 1:02 pm 
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Made a list, although I am not sure if I should divide characters by their affiliation instead. For example, some are from across the ocean but don’t really have any connection to their homelands.

Anyway, here is a list.

Other:
Thalron.
Ioch ec Baasioch.
Toot.
Anzovin Haskel.

Local born colonist:

Nichatus Von Trier.
Jenica Sabiny.
Payton Sabiny.
Aldous Colchis.
Sheiln Ckalier.
Ryu Azai.
Steinvald Jordson.
Albel Phoros.
Sisila Larandir.

Foreign born colonist:

Rutle Houghton.
Thelonius Gant.
Karsimir von Greyssen.
Daern De La Remourt.
Xithyl Wraythe.
Zhan’veena.
Rebecca Taranova.
Nezlen Daire.
Telira de Grae.
Ikimi Vorsamenth.
Nireza.

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 Post subject: Re: Open Mike thread - calling all ideas
PostPosted: Mon Oct 10, 2011 3:51 pm 
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How does everyone feel about the categories and who I have put where? I can adjust things as needed if desired.

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