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 Post subject: Tribal Nomads
PostPosted: Mon Aug 15, 2011 11:03 am 

Joined: Thu Aug 11, 2011 9:51 pm
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Regions and villages that are approved will be added to the library and considered part of canon. These will be available areas for new members to use in the creation of their own characters.

You may also submit a god or pantheon for use in the Active Deity system, which would also be added to canon.

And you may also submit ideas/write-ups for local myths, legends and folklore. It's a coastal city with tons of immigration - lots of cultures, plus watery inspiration. Let your imagination run with folkloric themes!


Um, if it is alright with the staff, I would like to submit some lore that will flesh out Sisila's origins. Since it is a creative venture, I crave any shared ideas from others to make this more deep and interesting. Please, if you are inspired to join in or speak up, do so.




Sisila comes from a tribe of nomads. One of several tribes that loosely interact with one another and can be united to fight against a foe common to their way of life. A specific tribe can be wiped out just as easily as a tribe may spit to form two smaller tribes.

The name of her tribe? I haven't come up with it yet... or at least... she has yet to tell me the name of her tribe. I do know that they had an elderly Wise Woman and a middle-aged male Chieftain. While she was different from other members of her tribe in appearance and the way she came to magic, she was more-or-less accepted because she was born into the tribe and raised within it.

Tribes? Each tribe is governed by three main ruling bodies: the Wise Woman, the Chieftain, the tribal law of rites common across all tribes. A tribe may have more than one Wise Woman, but only one (usually the most powerful, assertive, and opinionated) will serve the political role in the tribe complete with the responsibilities and authority. Only one Chieftain may exist in a tribe, for it is the title given to the man or woman that shares governing authority with the Wise Woman to make decisions that effect the tribe as a whole. Tribal law is a common set of guidelines, beliefs, taboos, rites, and instructions that is not to be modified lightly or on a whim. A tribe may consist of as few as two people (a Wise Woman and Chieftain) or as many as hundreds.
    A few of the tribes:
  • Na'shaku tribe [Reverse Waterflow]
    The Na'shaku tribe is one of the smaller tribes, led by a middle-aged chieftain by the name of Chirren and an elderly Wise Woman by the name of Mammo'. This is the tribe from which Sisila hails.
    _ tribe [Valley that Sparks in the Sun]
    This is a fairly new tribe, still fresh from a tribal split. Only two members make up this tribe, Asilinor the Wise Woman and her husband Terroc the Chieftain.


Magic? There are members of every tribe who know and practice magic. The primary practitioners and spiritual leaders are female Wise Women, male or female Shaman, and male or female Witch Doctors. More about the differences between them later. Other members of the tribe may learn how to cast a few spells to help them accomplish tasks or defend the tribe. The few who come by magic naturally and can use it instinctively from an early age are rare and referred to has having "blood of spirits." A girl child born with the "blood of spirits" is likely to become a Wise Woman as she matures. A man child born with the "blood of spirits" is regarded as an ill omen, and may be killed, rejected by the tribe (he becomes a Churec Mog're, one left behind), or he may be trained as a Shaman or Witch Doctor, depending on the tribe's Wise Woman and her interpretation of signs.


Wise Woman? These women are the spiritual leaders of the tribe, and each tribe has at least one. If more than one Wise Woman resides in a tribe, either the elder will be the primary, or the winner of a sanctioned and non-lethal struggle of magic and wills. See TRIBAL SPLIT for more information about multiple Wise Women in the same tribe. A Wise Woman is both the keeper and teacher of magic in her village. She knows and records the magic know by her tribe, magic shared by other tribes, and magic learned from outsiders. When it comes to practicing magic, Wise Women can and do practice all types, with or without the 'schools' or 'disciplines' imposed on the art by civilizations. All Wise Women share a focus on conjuring magic, ceremonial magic, and what could be described as psychic magic. Each individual woman may have other particular fond areas of study that specializes her and makes her unique to her tribe.
Each Wise Woman is the custodian of her tribe's history, both ancient past and current events, and may choose to pass the tradition orally or through writing. Many Wise Women are known to pass this responsibility in part to apprentices and/or delegated tribe historians.
    A few famous Wise Women among the tribes:
  • Mava of the "Three Blue Moons" [rough translation] tribe
    Mava is an elderly Wise Woman with a spine that has distinctly bent in her old age. Her hands are withered and stained by her favored art, potion making. She is well known among many tribes for her skill, and will exchange medical drafts for fresh ingredients. Besides her renown for healing potions that cure the sick and poisoned, mend the weak and wounded, and fortify the healthy against malady, Mava is capable of brewing poisons and magical drafts.
  • Herrada of the "Blood Runs Cold" [rough translation] tribe
    Herrada is an enchantress made famous among the tribes for the wands she creates. While she is a potent Psychic Witch that is to be feared by those who anger her, her preferred past time is trapping the souls of lesser "Bad Spirits" in crystals for use in enchanted objects. Thanks largely to her hobby and passion for enchanting, her tribe has grown to be one of the largest, the most powerful, and most feared of all the tribes. Despite how powerful and well known she is, Herrada is still relatively young and still has hair as black as obsidian.
  • Asilinor of the "Valley that Sparks in the Sun" [rough translation] tribe
    Asilinor is a young Wise Woman from a recent tribal split. She is known for sending her teacher (the Wise Woman of her parent tribe) into a coma-trace with powerful dream magic. More recently, Asilinor is spoken of for her incredible talent as a Seer and Dream Weaver. Currently, she and her husband, the Chieftain, are the only two members of their tribe, a tribe still fresh from the split. Because they are a tribe of two, they frequently travel with other tribes as visiting members.


Shaman? One who is named a Shaman for the tribe works closely with the Wise Woman to serve their tribe (a Shaman can become Chieftain). A Shaman may be male or female, and the gender split seems to be fairly even. When a Wise Woman appoints a tribe historian, very commonly that person will be a Shaman; it is common for a Wise Woman to appoint a Shaman she knows and trusts to the position of Chieftain during a split.
Most who are called Shaman are well-versed in magic that supports the tribe above and beyond other tribe-fellows, are very spiritual and have conveyed messages from the spirit world, have shown themselves as reliable Seers, are capable of conjuring spiritual or magical beings for the benefit or defense of the tribe, or have the gift to convey messages to other tribes across long distances through telepathy, dream weaving, or spirit couriers.
Tribal politics generally place all Shaman as the assistants and advisers of the Wise Women and the Chieftain. They are in a position of respect among their tribe-fellows. Because a Shaman may be chosen by a Wise Woman as a Chieftain, they may be compared to the nobles of some more civilized races.


Witch Doctor? A Witch Doctor is a savant and servant of the tribe. In contrast to a Shaman, who is in a position of respect in the tribe, Witch Doctors are looked on as 'public servants' to their tribe-fellows. Witch Doctors know and practice magic, and may have even been born with "blood of spirits" and deemed as too dangerous to be trained in the way of the Wise Woman or Shaman.
Magic commonly practiced by Witch Doctors relates to healing and mysticism, repairing or confusing the body respectively. While Witch Doctors are the most likely to take on the skills and practices of herbology and potion making for the good of the tribe, these skills are normally learned from, and possibly delegated by, the tribe Wise Woman. A few Witch Doctors are trained in lethal forms of magic and sent out as Witch-Warriors of the tribe, but the practice of training Witch-Warriors is tribal taboo that is rarely ignored.
Because male children born with 'blood of spirits' are notorious for making particularly powerful and dangerous Witch-Warriors, some Wise Women exercise their right to sacrifice such male children born in their tribe to the spirits.


Tribal Split? If a tribe splits into two tribes, it is because more than one Wise Woman were a part of the parent tribe and they could not come to an understanding of who leads and who supports the other. Both Wise Women go to the ruling Chieftain and demand the rite of Mog'lag, which forces the Chieftain to choose the tribe Wise Woman. After the rite, the Wise Woman that was not chosen appoints her new choice of Chieftain to lead her away for a new tribe. This newly appointed Chieftain and spurned Wise Woman leave the parent tribe, taking with them any who wish to join (any number may leave, except the parent tribe Chieftain and Wise Woman). Because there is no tribal law governing the prescribed size of a tribal split, it is possible for either the parent tribe or daughter tribe to be left with only two members (Wise Woman and Chieftain).


WORDS:
  • b'lac
    Lifeflow. Blood. Particularly blood still flowing and circulating within the body.
  • B'lactau
    A child born with "blood of spirits." This title refers to a child born with innate magic and the instinctive ability to create magical effect(s) without prior training. Wise Women are born as B'lactau. Male B'lactau may be seen as an ill omen, due to their notorious use as powerful Witch-Warriors.
  • Churec Mog're
    Literally translated, it is a man who is "one left behind." This is the title given to men who chose to abandon the tribal nomadic way. While a Churec Mog're is cut off from the tribes, one who chose that exile for themselves may eventually return to the old ways and join another tribe. A Churec Mog're who is forcibly exiled by the tribe Chieftain or Wise Woman is left with a curse evidenced by a tattoo somewhere on his body, which marks him as an exile no longer a friend of the tribal nomadic way.
  • Churec Mog'ra
    Literally translated, it is a woman who is "one left behind." This is the title given to women who chose to abandon the tribal nomadic way. While a Churec Mog'ra is cut off from the tribes, one who chose that exile for themselves may eventually return to the old ways and join another tribe. A Churec Mog'ra who is forcibly exiled by the tribe Chieftain or Wise Woman is left with a curse evidenced by a scar cut into tribal patterns and rubbed with soot to discolor the scarred flesh somewhere on her body, which marks her as an exile no longer a friend of the tribal nomadic way.
  • c'tau
    Spirit, singular or plural. Usually a reference to a "bad spirit" that represents a threat to the tribe or dangerous magical/spiritual entity. C'tau are the demons of tribal religion and the 'bogeyman' of folklore, but can be a very real threat if a tribe's Wise Woman is too weak to keep such evil spirits at bay. According to popular tribal belief, Churec Mog're and Churec Mog'ra are commonly eaten or possessed by c'tau.
    Some c'tau in folklore
    • Babac'tau
      Woman with the lingering eyes. Babac'tau is usually portrayed as seductress that is not very attractive or an old hag. Mothers warn their children and young men about Babac'tau. The children are taught to fear her as an evil spirit that steals and eats children that run away. Young men are taught that she is an apparition that can feed on their lewd fantasies and devour their sanity; a young woman the mother does not approve their son seeing may be described as an agent of Babac'tau.
    • Massac'tau
      A green-skinned hairy troll that is the size of a human child, but with arms so long its knuckles drag the ground and with sharp, jagged teeth. Misbehaved children are warned that a Massac'tau could chew off their ears if the do not listen to and obey instructions. This threat can be made a reality, for a particularly rebellious child that infuriates a Wise Woman may have their ears cut off and left behind as an offering to the spirits.
  • f'lah
    This is a word not used in general conversation, but refers to the "act of having sex." Someone that uses this word in general conversation might be considered a potty mouth, children would especially so.
  • n'fla
    Excrement. Poop. May be used in a phrase to elevate it to 'strong language.' An example would be to say someone is "full of excrement," full of n'fla.
  • tau
    Spirit, singular or plural. Usually a reference to a "good spirit" that represents benefit to the tribe or a subject of worship as god, or "neutral spirit" that represents no harm to the tribe or evil thing.
  • t'lar
    A popular insult. It was originally a reference to a purple toad covered in warts, but it has become a favorite insult for someone the speaker does not particularly like.

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Sisila Larandir


Last edited by genetic on Tue Aug 16, 2011 9:36 am, edited 2 times in total.

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 Post subject: Re: Tribal Nomads
PostPosted: Mon Aug 15, 2011 4:05 pm 
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First of all let me say of course it is alright with us. The entire reason we have a suggestions forum is for players to contribute ideas.

Everything looks good to me so far.

One thing to clarify – Wise Woman can & do practise all types of magic, with or without the schools or disciplines imposed on the art by civilisations, do you mean this as a cultural thing (Wise Women using various types of magic is accepted as normal) or a metaphysical thing (Wise Women are somehow more able to combine different styles of magic than other wizards)?

Also, let me say thank you for this. If you can come up with some names for them I would LOVE to add them to a list of cultures I am working on.

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 Post subject: Re: Tribal Nomads
PostPosted: Mon Aug 15, 2011 6:23 pm 

Joined: Thu Aug 11, 2011 9:51 pm
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First off, I weaseled the name of Sisila's tribe out of her during the drive home from work. She is of the Na'shaku tribe [roughly translated: Reverse Waterflow].

Cute tidbit, mispronouncing the tribe as Nashaku is a nasty insult that translates as essentially "Backwater."



Thank you so much, Karsimir!



To clarify the Wise Woman magic thing, theirs is a sort of tribal magic that comes from cultural roots. Rather than teach magic within groups and disciplines like civilization does, their perception of magic is based upon ancient tradition that can be traced back to the Wildlands. To their culture, spell weaving is just another language, composed of words, patterns, visualizations, and emotional states. This language called magic allows the one evoking it to "commune with the spirits" and alter the perceived reality. To learn a new spell, or phrase of the language of magic, transcends the "schools" of magic that civilized wizards impose on the chaos that is the alteration of perceived reality (magic).



Quote:
If you can come up with some names for them I would LOVE to add them to a list of cultures I am working on.

A Wise Woman of the tribes would say that neither she nor the soul of their culture is haughty enough to pompously name their way of life with civilized titles.

If you need something to call them for a list, they may be known simply as "Wildland Nomads," or "Wildland Nomadic Tribes."

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 Post subject: Re: Tribal Nomads
PostPosted: Mon Aug 15, 2011 7:50 pm 

Joined: Thu Aug 11, 2011 9:51 pm
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(18:11:04) Karsimir: I want to start keeping a record of the different cultures that we create.
(18:11:36) Karsimir: Just so I can mention a few of the nations or kingdoms or other societies in the world on occasion.
(18:12:13) Karsimir: The main barrier is I don't actually know what information I want provided on them.
(18:12:36) Thelonius_Gant: Is the tribe pro or anti Katana?
(18:14:47) genetic: that would be an anti
(18:15:01) Thelonius_Gant: Kar knows all he needs to then.
(18:15:03) genetic: They don't have much in the way of metal tools or armor
(18:15:27) Thelonius_Gant: Pro or anti stick!?
(18:15:41) genetic: A tribes-fellow could always trade for a Katana, I suppose.
(18:16:07) genetic: Definitely pro stick, and club, and cudgel.
(18:16:15) genetic: Bows and arrows too
(18:16:21) genetic: probably basic crossbows
(18:16:29) Karsimir: How are they with horses?
(18:16:46) genetic: That would be a tribe-by-tribe basis
(18:16:51) Karsimir: Since I think tribal nomads and immediately think of the steppe guys.
(18:16:57) genetic: The Na'shaku have yaks
(18:17:07) Karsimir: Are they from a particular area or all over the world?
(18:17:44) genetic: They would not be worldwide, but they extend beyond the area.
(18:17:59) Karsimir: Which area?
(18:18:04) genetic: This continent, predominantly.
(18:18:22) Karsimir: Oh! So they're chichimeca-like?
(18:18:28) genetic: no idea
(18:19:57) Karsimir: Chichimeca means 'dog people', it is the Nahuatl term for the semi-nomadic hunter-gatherer peoples of Northern Mexico.
(18:20:55) genetic: Well, the hunter-gatherer is right on.
(18:20:58) Karsimir: Verre Zon is very Mesoamerica-inspired.
(18:21:50) Karsimir: The Ameyatl are basically Aztecs.

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 Post subject: Re: Tribal Nomads
PostPosted: Fri Sep 02, 2011 12:22 am 

Joined: Thu Aug 11, 2011 9:51 pm
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The Origin of the Tribes

The Tribal Nomads are represented by a number of separate tribes that share a common culture. While they breed with other races, every true member of the tribe was born from at least one parent who was also born within the tribe, and so on back to the origin. While the threads of true descent are thin, each tribe descends from a single group of founders if traced far enough back.

How far back? The history of the tribes is recorded and passed on orally, as it has been for centuries.


Within 60 Years:
The first tribe to travel far enough south to discover Verre Zon was the "Whispers of the Wind" tribe, approximately 60 years ago. Since then, a few tribes have traveled far enough South to visit and trade with Verre Zon. To date, no tribe has traveled much further south from Verre Zon, especially not as far south as native Ameyatl territory.


Within 300 Years:
Tribal oral history tells of a mother tribe. The mother tribe lived among the golden sands of the northern tip of the continent. B'lac Gle's, the people whose lifeblood was as the golden sands. Approximately 300 years ago, the B'lac Gle's tribe grew too large to support the population and a internal power struggle for the resources caused many to lose their lives.

Gle'ssentau, the war of the mother tribe that caused the advent of so much turmoil among spirits. Patron tau led six new tribes from that place to a nomadic life. Those of the mother tribe who stayed in that place, the oral history insists, were consumed by c'tau and swallowed by the golden sands.

The far northern tip of the continent, the coastal side of the desert and just south of the coast is a holy place. Taboo. No tribe has gone there in at least three centuries. Wise Women warn that the c'tau will devour or enslave any that seek to visit the lands of the lost B'lac Gle's. All specific memory of events that occurred during the Gle'ssentau have been suppressed as taboo.



300+ Years Ago:
The Wise Women know that their people were not always nomads. Their ancestors immigrated to this continent unknown centuries before the Gle'ssentau, either intentionally or unintentionally. The Wise Women are also aware that their ancestors, those remembered as the B'lac Gle's, were a people of considerable magic, culture, and possibly technology. The generation of the Gle'ssentau and the following generation were a Dark Age when much of their culture and knowledge was lost. The original six nomadic tribes 300 years ago brought very little of their people's knowledge and birthright with them. What little was retained is coveted among the tribes that possess them, and birthright relics/knowledge is still a flashpoint that can ignite war between tribes in the present. Of the perhaps 100 or less tribes existing today, less than a dozen collect and protect relics and secrets retained from the B'lac Gle's, predating the Gle'ssentau.

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 Post subject: Re: Tribal Nomads
PostPosted: Fri Sep 02, 2011 10:25 am 
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I really like this! I think we will be making a culture subforum or something similar in the library, but thank you so much for making this information. :)

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 Post subject: Re: Tribal Nomads
PostPosted: Mon Oct 10, 2011 3:55 pm 
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Just a quick note, I have started making some movement on the Civilisation Project - which I am going to be dividing into Old World nations, New World civilisations, and Organisations.

I am not entirely sure where the nomads would fit under those headings, since they live in the New World, but migrated there from the Old World relatively recently, and might be small enough to count as an organisation rather than civilisation.

My thought at the moment is we could mention the "crossover nomads" (or other suitable title) in general as a New World civilisation, mentioning their migrant history, and then have individual tribes like the Na'shaku mentioned under organisations. What do you think?

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 Post subject: Re: Tribal Nomads
PostPosted: Wed Oct 12, 2011 1:27 am 

Joined: Thu Aug 11, 2011 9:51 pm
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Whatever you feel is appropriate will be acceptable by me. I understand what you are getting at, though, the nomads as a group that shares their values and lore would seem to fit in a civilization category. Some of the individual tribes (especially when fleshed out) could easily be described as organizations... Again, your decision will be endorsed by me.

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